Get ready to take the fight to outer space as we unveil a brand new map and more! Here’s what’s new:
New Map: Offworld
- Blast off to a mysterious alien planet and its abandoned space colony to thwart Revolt’s plans to dominate Beta Earth!
Power & Item Updates
General
- New Loot UI and FX!
Volt Powers
- Enemies that are Shocked gain a 0.5s immunity window before they can be Shocked again
- Reduced how often Shock deals damage
- Shock no longer stuns bosses
- Volt Dash now cancels when you interact
- Volt Dash no longer makes you invisible to enemies
- You can now always dash out of Volt Jump
Xeno Powers
- Reduced the drop chance of Gruesome Meal from 15% to 3%
Ice Powers
- New Superweapon: Ice Hands – Chill enemies by shooting cold air from your palms!
Items
- Explosive Resistant Armor – Split into two items, Explosive Resistant Fabric and Explosive Resistant Vest
- Relentless – Reduced bonus per stack from 10% to 4%. Fixed bug that would cause stacks to fail to count.
Weapon Updates
New Weapons
- Commando SMG – Tier 2 automatic weapon
- Buzzkill – Tier 6 Automatic Weapon
- T.H.U.D. – Tier 6 Shotgun
- Kingbird – Tier 6 Precision Weapon
Commander Pistol Tweaks
- Commander’s Pistol hip fire accuracy penalty increased
- Commander’s Pistol aim error after firing multiple shots increased
- Commander’s Pistol magazine capacity reduced from 15 to 12
Other
- Replaced references to Deployer with Turret
- Removed Superior DMR, Superior Shotgun, and Superior SMG
Characters & Skills
Ronin
- Beatdown armor bonus changed from flat 300 to +200% Max Armor
- Beatdown armor regen bonus on close kill lowered from 25 to 10
- Beatdown armor generated from the initial activation no longer carries over after the Overdrive has ended
- Blade Master skill no longer cancels when firing a Deployer.
- Blade Master bonus damage cap reduced from 150% to 90%.
Nomad
- Ricochet now staggers enemies
- One In the Chamber now effects Rocket Launchers and Grenade Launchers
- Improved Orbital Laser tracking in Bunker and other close quarters areas
- Enemy shield weak points are now targetable by Auto Aim
Murmur
- Replaced starting Pistol with SMG
- Replaced upgraded Peacemaker with Commando SMG
- Removed Juiced Holograms
- New Skill: Distraction – Gain +10% Flank damage and +10% damage reduction for each hologram you have active.
- Moved some skills
Other Updates
- Reduced the chance for Gig Rerolls to drop
- Updated the HUD’s visuals
- Item and Power kiosks now expand to show more items and powers
- Improved ally bleedout UI visuals
- Improved the visuals of snack lunch boxes
- Snacks that you collect mid-run are now accounted for on the end of mission wrap-up
- Challenge runs now record your score if you abandon the run
- Overmind will now spawn Slime Scrap
- The dash melee attack now is activated by tapping dash during a melee attack (previously was dash and then melee).
- Loot drops will now avoid spawning on top of cars and other game props
- Turrets now scan a full 360 degrees enabling them to attack players approaching from any direction
- Reworks to scramble to prevent trying climbing up onto invalid geometry
- General performance improvements
Bug Fixes
- Fixed a Bug where multiple XP multipliers would not always stack as expected
- Fixed many bugs related to tallying total XP on the mission wrap-up
- Improved AI aggression and tracking of players, especially in dead super missions
- Fixed a Bug where loot drops and pickups at the bar were not always spawning
- Fixed Hero Hit List goals persisting on the HUD
- Fixed some multiplayer replication issues that caused teammates data to appear incorrect
- Fixed multiplayer issue where sometimes players could get stuck on a black screen in Quick Play
- Fixed cinematics to have a smoother transition
- Fixed issue where Wind-Up might never wake up in the duo boss fight
- Fix issue in social menu that was causing your camera to lock after teleporting
- Fixed not being able to refund a skill that is unlocking a skill with multiple dependencies
- Fixed Gig Rerolls not immediately applying to the account
- Fixed issues related to activating melee while swapping weapons which would cause the player to be stuck facing a direction until melee was reactivated
- Fixed charge weapons not being correctly interrupted by melee attacks which led to several issues
- Fixed issue with AI dodges that would sometimes desync, causing the AI to snap into the wrong location
- Fixed challenge runs that limit power families excluding powers that were unlocked in the hero hit list
- More changes to resolve the issue of Overmind sometimes dropping floating loot out in unreachable areas
- Fixed Turrets not being able to properly target and hit Revolt
- General Improvements to Turret targeting and ability to hit enemies at distance
- Turrets will properly use weapon powers
- Undermind’s Fireballs are blocked properly by Force Shields
- Windup will now properly respond to players moving nearby
- Fixed enemies spawning in unreachable areas on Bunker
Let us know what you think about these updates in our Discord!